SUPCOM RTS

Pre-Pre-Alpha

Build log first. Battlefield now.

SUPCOM RTS is a live prototype where terrain tools, rendering, and gameplay are shipped in public. The homepage now mirrors real project movement from dev logs, roadmap tracks, and community polls.

Commander Unit Hero pose preview

Latest Dev Drops

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Newest published milestones, directly pulled from the dev blog feed.

Roadmap Radar

Derived from latest entries + polls

Current direction extracted from published roadmap sections and active community questions.

Community Pulse

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Open poll topics and answer options shaping near-term prioritization.

Focus Heatmap

Coverage by area

How frequently major domains are represented in the published dev timeline.

Asset Spotlight

From recent entries

Units and buildings highlighted in engineering updates, with direct links to their source entries.

Systems Status

Implemented features board

Track shipped systems across rendering, gameplay, tooling, and runtime infrastructure.

Open systems page

MapLab

Strategic terrain authoring

Import real terrain, sculpt with SDF tools, and launch directly into playable sessions.

Open MapLab

MeshLab Viewer

Inspect units and buildings

Review procedural asset previews, debug sockets, and validate visual behavior integration.

Open MeshLab viewer

Unit Editor v2

Procedural unit authoring

Three-graph workflow for structure, assembly, and geometry with deterministic recipes.

Open Unit Editor v2

Support

Fund development velocity

Donations directly support implementation time, tooling passes, and hosting costs.

Donate with PayPal