About The Developer
Building a deep RTS prototype in public
I am building SUPCOM RTS as an iterative engineering project: simulation quality, rendering quality, and practical tooling first, then content scale.
What this project is about
- Ship frequent technical improvements instead of waiting for giant drops.
- Use measurable quality gates for visuals, performance, and simulation.
- Publish roadmap intent so players can follow where development is headed.
Why donations help
Donations directly fund more development time, tooling upgrades, and continuous iteration on the playable build.
Donate via PayPal