Overlap Target
<= 62.00
Total overlap budget across mesh groups.
Dev Journal Entry
March 2, 2026
Units / Humanoid Quality
Humanoid units are the most scrutinized assets in the roster. Their silhouettes drive instant recognition, and any overlap or part group ambiguity breaks the read.
This pass prioritizes both visual clarity and diagnostic trust so iteration can proceed without guesswork.
Overlap Target
<= 62.00
Total overlap budget across mesh groups.
Thin Threshold
>= 0.020
Minimum axis thickness for parts with 6 or more triangles.
Silhouette Focus
Shoulder and Hip
Keep high level proportions within target range.
Overlap budgets were tightened and enforced with guardrails rather than ad hoc tuning. Thin geometry checks now prevent fragile panels from slipping through unnoticed.
These checks are applied consistently to keep part level changes measurable across the full humanoid lineup.
Diagnostic groupings now map to clearer humanoid categories so part highlighting does not collapse into a two color mess. This helps isolate problem areas when tuning shoulder joints, cuffs, or weapon mounts.
Weapon assemblies and attachments now surface in their own group, making it obvious when a gun part is unassigned.
The current pass establishes consistent thresholds and part labeling. The next iteration will focus on deeper shape refinement for the torso, shoulder joints, and weapon mounts while keeping the gate metrics under control.