Dev Journal Entry
Ballistics and Unit Behavior Upgrades
January 15, 2026
Combat / Simulation
Ballistics improvements delivered
This pass refined projectile travel behavior and hit outcomes to improve tactical readability and consistency. The goal was more reliable interactions across varied engagement distances.
Behavior updates focused on reducing edge-case unpredictability without flattening weapon identity.
- Improved projectile behavior under dynamic target movement.
- Cleaner hit and miss interpretation in dense fights.
- Better consistency across weapon role categories.
Targeting and response tuning
Unit response logic was tuned to better align targeting with role intent. This reduces cases where units react slowly or choose weak engagement priorities.
The result is more legible tactical behavior during mixed-unit clashes.
- Target acquisition response improved in common combat scenarios.
- Role differentiation is stronger across frontline and support units.
- Reduced hesitation and retargeting noise in live engagements.
Next simulation priorities
Follow-up work will focus on stress-case stability and deeper interaction with visual feedback systems. This ensures simulation improvements remain visible and meaningful to players.
Future passes will keep balancing changes measurable with scenario-based testing.
- Expand simulation stress tests for high-unit battles.
- Align impact feedback timing with updated ballistics events.
- Track role effectiveness with scenario-driven metrics.