SUPCOM RTS

Dev Journal Entry

Unit LOD System Rollout

Stable

Rendering / Units

Rollout scope

Unit LOD is now active as a core render path, reducing geometry cost while preserving battlefield readability. The rollout covered both initial integration and immediate quality follow-up.

The emphasis was smooth distance transitions rather than raw triangle reduction only.

  • LOD selection is now integrated into regular unit rendering flow.
  • Distance behavior is tuned for strategic readability.
  • Follow-up fixes addressed visible quality inconsistencies.

Quality stabilization pass

Post-rollout tuning targeted pops, silhouette drift, and material mismatches between levels. This was necessary to make the performance wins production-safe.

The system now behaves more consistently across camera zoom and movement.

  • Transition quality was improved for common camera paths.
  • Material consistency is stronger between LOD tiers.
  • Silhouette stability improved at tactical zoom ranges.

Long-term value

A stable LOD foundation enables larger battles and more complex scene composition without immediate performance collapse. It also creates headroom for future visual upgrades.

Future changes can now tune quality/performance tradeoffs with clearer control.

  • Supports higher practical unit counts per scene.
  • Provides budget headroom for effects and environment detail.
  • Creates a scalable path for upcoming content growth.

Next Steps