SUPCOM RTS

Dev Journal Entry

Instanced Unit Rendering Integrated

Stable

Rendering / Units

Integration baseline

Instanced rendering is now integrated for unit paths where draw-call reduction delivers immediate wins. The integration was designed to coexist with existing systems during migration.

This created a practical route to scale large engagements without a full renderer reset.

  • Instanced path enabled for targeted unit rendering flows.
  • Integration scaffolding supports phased adoption.
  • Legacy compatibility preserved while migration continues.

Efficiency impact

By batching repeated geometry, the renderer reduces command overhead and improves CPU-side submission efficiency. This has the largest impact in scenes with many similar units.

The pass focused on stable gains rather than benchmark-only spikes.

  • Draw-call pressure drops in high-unit scenarios.
  • CPU frame cost improves in unit-heavy compositions.
  • System is compatible with ongoing LOD improvements.

Next integration targets

The next stage is deeper feature parity across materials, animation hooks, and debug tooling so the instanced path can become the default in more cases.

Work will remain gated by visual parity and diagnostics.

  • Expand parity for advanced material and animation paths.
  • Improve instrumentation for instanced render debugging.
  • Promote additional unit categories to instanced default.

Next Steps